A Druid's Duel Wiki
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Guardians are the protectors of the player's sacred land. Each Guardian is equipped with a sturdy spear in times of trouble, hewn from an ancient oak tree. While they are simple servants, Guardians can be dangerous in groups and will venture far into the unknown if needed.

Guardians are the "basic" type of druid. He costs five Mana and can move one space in any direction. He is limited to one action - moving or attacking - per round.

Animal form[]

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Silent and driven, The Wolf can quickly gather land or to slip past enemy lines. Wolves are most dangerous in packs, and often the game can be had by rapidly capturing land or distant Relics from a weakened opponent.

It costs 10 Mana to transform into Wolf. The Wolf has four actions it can perform per round, but this is limited only to moving.